The way this game is set up is meant to punish cooperation and reward defection. In a normal game of Prisoner's Dilemma, the missing option on there is double defection. I'd posit this is because it doesn't want us to know what defection counts for.
But it still actually rewards generosity, if not cooperation.
My working model would be... we spin the wheel. If we land on someone not in this room, it's in our best interest to give the most generous thing possible. If it lands on someone who is in this room, we should work on figuring out what counts as a double-defection.
[He spreads his hands a little, as though he's just finished a long powerpoint presentation.] Does that make sense?
no subject
The way this game is set up is meant to punish cooperation and reward defection. In a normal game of Prisoner's Dilemma, the missing option on there is double defection. I'd posit this is because it doesn't want us to know what defection counts for.
But it still actually rewards generosity, if not cooperation.
My working model would be... we spin the wheel. If we land on someone not in this room, it's in our best interest to give the most generous thing possible. If it lands on someone who is in this room, we should work on figuring out what counts as a double-defection.
[He spreads his hands a little, as though he's just finished a long powerpoint presentation.] Does that make sense?